Project-Based Learning and Multimedia
Project-based
learning is not a new educational method.
The use
of multimedia is a dynamic new form of communication.
The
merging of project-based learning and multimedia represents an extraordinary
teaching strategy that we call project-based multimedia learning.
Guidelines
for Implementing and developing your own units based on this strategy.
By
project-based learning – we mean a teaching method in which students acquire
new knowledge and skills in the course of designing, planning, and producing
some product or performance.
By
multimedia – we mean the integration of media objects such as text, graphics,
video, animation and sound to represent and convey information.
Project-based
multimedia learning – is a method of teaching in which students acquire new
knowledge and skills in the course of designing, planning, and producing a
multimedia product.
Dimensions
of Project-Based Multimedia Learning Project
Core
Curriculum
At the
foundation of any unit of this type is a clear set of learning goals drawn from
whatever curriculum or set of standards is in use.
Real-World
Connection
Project-based
multimedia learning strives to be real. It seeks to connect students’ work in
school with the wider world in which students live.
Extended
Time Frame
A good
project is not a one-shot lesson; it extends over a significant period of time.
It may be days, weeks or months.
The
actual length of a project may vary with the age of the students and the nature
of the project.
Students
Decision Making – students have an opinion.
Divide
them into “Teacher” and “Students” based on clear rationale (decisions).
The
teacher can allow students to determine what substantive content would be
included in their projects.
Students
can make decisions about the form and content to their final products, as well
as the process for producing them.
Collaboration
– we define collaboration as working together jointly to accomplish a common
intellectual purpose in a manner superior to what might have been accomplished
working alone. Students may work in pairs or in teams of as many as five or
six. Whole-class collaborations are also possible.
Assessment
– regardless of the teaching method used, data must be gathered on what
students have learned.
When
using project-based multimedia learning, teachers face additional assessment
challenges because multimedia products by themselves do not represent a full
picture of student learning.
Assessments
have Three Difference Roles in the Project-based Multimedia Context;
- Activities for developing expectations.
- Activities for improving the media products; and
- Activities for compiling and disseminating evidence of learning.
Multimedia
– as students design and research their projects, instead of gathering only
written notes, they also gather – and create – pictures, video clips,
recordings and other media objects that will later serve as the raw material
for their final product.
Why Use
Project-Based Multimedia Learning?
Identifying,
organizing, planning and allocating time, money, materials, and workers.
Negotiating,
exercising leadership, working with diversity, teaching others new skills,
serving clients and customers, and participating as a team member.
Selecting
technology, applying technology to a task and maintaining and troubleshooting
technology.
Teaching
the New Basic Skills, Richard Murname and Frank Levy (1996) describe three sets
of skills that students need to be competitive for today’s job.
Hard
Skills (math, reading, and problem-solving mastered at a higher level than
previously expected of high school graduates);
Soft
Skills (for example, the ability to work in a group and to make effective oral
and written presentations); and the ability to use a personal computer to carry
out routine tasks (for example, word processing, data management, and creating
multimedia presentation).
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