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MEANING OF EDTECH |
According to research, people tend to remember:
10 % of
what they read
20% of
what they hear
30% of
what they see
50% of
what they see and hear
70-90%
of what they see, hear and experience
The word
"technology" comes from the Greek word techne which means craft or
art. Based on the etymology of the word "technology" the term
educational technology, therefore, refers to the art or craft of responding to
our educational needs.
Educational
Technology
- is the application of technology in
the educative process that takes place in education institutions.
Technology
in education
- is the application of technology
in the operation of education institutions.
Instructional
Technology
- is refers to aspects of
educational technology that are concerned with instructions.
Technology
Integration is using learning technologies to introduce supplement and extend
skills.
BENEFITS
FROM USING EDUCATIONAL TECHNOLOGY
1.
Increase the degree of learning and the degree of its mastery through the use
of special effects of unique programming that are concerned individualized.
2.
Decrease the time spent in instruction for learners to achieve desired learning
adjectives.
3.
Increase efficiency of teachers.
4.
Reduce educational cost without affecting quality of instruction.
GUIDELINES
IN USING EDUCATIONAL TECHNOLOGY
1.
Determine the purpose which the instructional materials are to be used.
2.
Define the objectives to determine the appropriateness of the material.
3. Know
the content of the material.
4.
Exercise flexibility so that the materials satisfy different purposes.
5.
Consider diversity/variety of materials.
6.
Relate materials to age, ability, maturity and interest of students.
7.
Arrange the conditions so that the materials do not interrupt the momentum of
the lesson.
8.
Prepare the students for what they will see, hear and do us lessons unfold.
9.
Operate equipment needed for efficient use.
10,
Summarizes experiences gained and follow up with further relevant discussion.
11.
Evaluates the result of the use materials together with the instructional
process, to determine effectiveness.
WHY USED
MEDIA IN INSTRUCTIONS
Methods
of teaching are instructional techniques that facilitate learning while Media
are the means of implementing those methods.
COMMONLY
USED MEDIA/MATERIALS FOR INSTRUCTIONS
1. Print
media/ materials
- considered to the most
dominant and the primary means of communicating subject matter to the students.
- the principal aid to the
teaching and learning.
2. Still pictures and graphics
- useful means of expressing idea;
employ lines, patterns, colors and shade to convey information.
3. Sound
recordings and radio
4. Film
and Television
5. Video
Recording
6.
Computer based learning (CBL)
- enables the students to study
almost anytime and convenient locations and with varying ability levels.
7. The
Web
GENERAL
PRINCIPLE/ CRITERIA FOR INSTRUCTIONAL MATERIALS
1.
Appropriateness
- materials must catch the general and
specific objectives of the lesson; must be appropriate to the :
- difficulty pf concepts taught
- vocabulary level of students
- methods used in teaching
- interest of learners
2.
Authenticity
- materials must present accurate,
up to date, and realiabe information.
3.
Interest and appeal to user
- materials must have the power to
catch the interest of users, motivate them for learning and stimulate.
4.
Organization and balance
- materials must be very clear,
well organized, logically sequenced
5. Cost
Effectiveness/ Economy
- materials used must be relative to
the cost of other similar materials, their durability, and the number of
student users.
6. Breadth
- the scope of materials must suit
many different types of learners and learning purposes.
TEN
COMMANDMENTS FOR CREATING LEARNING MATERIALS
1. Do
not overcrowd.
2. be
consistent in format, layout and convention.
3. Use
appropriate typefaces and point uses.
4. Use
bold and italics for emphasis, but dont overuse them.
5. Use
titles, headings, and subheadings to clarify and guide.
6. Use
numbers to direct through sequence.
7. Use
graphics and illustrations to reinforce ideas.
8. Use
symbols and icon as identifying markers.
9. Use
color/video/audio/ music to stimulate but not to overpower the senses.
10.
Produce the materials with technical excellence good quality, good audio, clear
etc.
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