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THE CONE OF EXPERIENCE |
The Cone
is a visual model, a pictorial device that presents bands of experience
arranged according to degree of abstraction and not degree of difficulty. The
farther you go from the bottom of the cone, the more abstraction the experience
become.
1.
Direct Purposeful Movement
- First-hand experience which
serves as a foundation of our learning. We build up our reservoir of meaningful
information and ideas through seeing, hearing, touching, tasting and smelling.
2.
Contrived Experiences
- In here, we make use of a
representative models or mock ups of reality for practical reasons.
3.
Dramatized Experience -
By dramatization, we can participate in a reconstructed experience, even though
the original event is far removed from us i time.
4.
Demonstrations
- It is visualized
explanation of an important fact, idea or process by the use of photographs,
drawing, films, display or guided motion.
5. Study
Trips
- These are the excursions,
educational trips, and visit conducted to observe an event that is unavailable
within the classroom
6.
Exhibits
- These are displays to be
seen by specters. They may consist of working models arranged meaningfully or
photographs with models, charts and posters. Sometimes exhibits are "for
your eyes only".
7.
Television and Motion Pictures
- Television and motion
pictures can reconstruct the reality of the past so effectively that we are
made to feel we are there.
8. Still
Pictures, Recordings, Radio
- These are the visual and
auditory devices which may be used by an individual or a group.
9.Verbal
Symbols
- These are no longer realistic
reproduction of physical things for these are highly abstract representations.
10.
Verbal Symbols
- They are not like an objects
or ideas for which they stand. They usually do not contain visual clues their
meaning.
Application
Harvard
psychologist, Jerome S. Bruner, presents a three-tiered model of learning where
he points out that every are of knowledge can be represented and learned in
three distinct steps.
It is highly recommended that a learner
proceeds from the ENACTIVE to the ICONIC and only after to the SYMBOLIC.
Three
pitfalls that we should avoid with regard to the use of the Cone of Experience:
- · Using one medium in isolation
- · Moving to the abstract without an adequate foundation of concrete experience
- · Getting stuck in the concrete without moving to the abstract hampering the development of our students' higher thinking skills.
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